Database Renewal › Itens › Arma › Flush Detecting Staff

Flush Detecting Staff

Flush Detecting Staff [2]

#640035 · F_Ein_BHSTAFF · Flush Detecting Staff

Sem descrição em português ainda.

Efeito no renewal

  • Arma não quebra
  • ATQM +10%
  • +20% de dano de Destructive Hurricane
  • +20% de dano de Crimson Arrow
  • +20% de dano de Crimson Arrow Attack
  • +20% de dano de Storm Cannon
  • +20% de dano de All Bloom
  • +20% de dano de All Bloom Attack
  • +20% de dano de All Bloom Attack 2
  • ATQM +90
  • +20% de dano mágico contra tamanho todos os tamanhos
  • +10% de dano de Destructive Hurricane
  • +10% de dano de Crimson Arrow
  • +10% de dano de Crimson Arrow Attack
  • +10% de dano de Storm Cannon
  • +10% de dano de All Bloom
  • +10% de dano de All Bloom Attack
  • +10% de dano de All Bloom Attack 2
  • Atraso pós-conjuração -15%
  • +10% de dano de Destructive Hurricane
  • +10% de dano de Crimson Arrow
  • +10% de dano de Crimson Arrow Attack
  • +10% de dano de Storm Cannon
  • +10% de dano de All Bloom
  • +10% de dano de All Bloom Attack
  • +10% de dano de All Bloom Attack 2
  • +10% de dano de Destructive Hurricane
  • +10% de dano de Crimson Arrow
  • +10% de dano de Crimson Arrow Attack
  • +10% de dano de Storm Cannon
  • +10% de dano de All Bloom
  • +10% de dano de All Bloom Attack
  • +10% de dano de All Bloom Attack 2
  • +10% de dano mágico contra todos os elementos
  • +10% de dano de Destructive Hurricane
  • +10% de dano de Crimson Arrow
  • +10% de dano de Crimson Arrow Attack
  • +10% de dano de Storm Cannon
  • +10% de dano de All Bloom
  • +10% de dano de All Bloom Attack
  • +10% de dano de All Bloom Attack 2

Parte do efeito depende de condições (refino, classe, nível…). Veja o script completo.

12 efeito(s) sem tradução automática: veja o script.

Dropado por · taxa 1x

Nenhum monstro dropa este item.

Informações

TipoCajado de duas mãos
Peso120
Ataque180
Ataque mágico350
Nível da arma5
Slots2
Nível necessário250
Equipa emDuas mãos
RefinávelSim

Classes: Bruxo

Script (rAthena)

.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bMatk,90;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus2 bMagicAddSize,Size_All,20;
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
      bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
      bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
      bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
         bonus2 bSkillAtk,"AG_STORM_CANNON",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
         bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
         bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
         bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
            bonus2 bSkillAtk,"AG_STORM_CANNON",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         }
      }
   }
}